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Module #5: Collaboration and Communication Tools

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(Source: Google Images)   Collaboration tools is very important as it helps other people to collaborate. It is also important to support a group or two or more individuals to accomplish a common goals or objective. Meanwhile, Communication tools refers to three forms of electronic communication in distance education courses which consists e-mail, discussion groups, and chat rooms.   For the purposes of the lesson, collaboration and communication tools are the online tools that allow teachers and students to work together for the teaching and learning process. There is some example of collaboration tools that given in this module such as Blendspace, and for the communication tools is Blogspot and Skype. (Source: Google Images) Blendspace is an online tool through the education curriculum company TES.com. The goal of  Blendspace  is to enable teachers to “blend” multimedia seamlessly into the classroom in an efficient and effective way. There are benefits on using b

Module #4: Learning Design Models

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(Source: Google Images)               Learning design is a formal description of the individuals who participate in learning process.  An  instructional design model  is  used  to define the activities that will guide the development of E-Learning projects. It allows you to communicate with others the purpose and reason behind a strategy.  The models help teachers or educators to guide and plan overall process. For example, TPACK, ADDIE models and 5Es Instructional models.  (Source: Google Images) The  ADDIE model  is the generic process traditionally used by instructional designers and training developers. The five phases—Analysis, Design, Development, Implementation, and Evaluation—represent a dynamic, flexible guideline for building effective training and performance support tools.  ADDIE is an instructional systems design framework that many instructional designers and training developers use to develop courses. (Source: Google Images) SAMR  is a m

Module #3: The Learning Theories and Models of Learning

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(Source: Google Images) Learning theory consists of cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a world view, is acquired or changed and knowledge and skills retained. Geographical  learning theory  focuses on the ways that contexts and environments shape  the learning  process. As for  learning model, it  is a description of the mental and physical mechanisms that are involved in the acquisition of new skills and knowledge and how to engage those those mechanisms to encourage and facilitate  learning . The primary  learning   styles that exist are visual, auditory and kinesthetic (physical)  learning .  (Source: Google Images) Behavioral theory or also known also as behaviorism, also known as  behavioral  psychology, is a  theory  of learning based on the idea that all behaviors are acquired through conditioning. Conditioning occurs through interaction with the environment. Behaviorist

Module #2 (BED): Classroom Technology Tools & Trends

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Classroom technology tools and trends are important as it can improves engagement, improves knowledge retention, encourages individual learning, encourages collaboration, students can learn useful life skills through technology, and also give benefits for teachers.   It is important to acknowledge that students are already interested and engaged in using technology. This creates many amazing opportunities for schools and teachers to benefit from integrating some forms of technology in the classroom and to make teaching and learning more effective and interesting.  Today, more than ever, the role of educational technology in teaching is of great importance because of the use of information and communication technologies. With the help of various applications for distance education, the Internet, teachers, and students themselves, they see the advantage of educational technology. (Source: Google Images) An  interactive whiteboard  (IWB) is a large  interactive   display in the

Module #1: STE(A)M LEARNING

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(Source: Google Images) Steam Learning is an educational approach to learning. It uses Science, Technology, Engineering, the Arts and Mathematics as an access points for guiding the students. By Steam Learning, it can guide student's inquiry, dialogue, and critical thinking.  STEAM-based programmes take an integrated approach to learning and teaching. This is, which requires an intentional connection between curriculum learning objectives, standards, assessments, and lesson design and also implementation. It  also applies meaningful mathematics, science, and technology content to solve real-world problems through hands-on learning activities and creative design. Eventually, through Steam Learning, students can solve their problems and making them to think more outside of the box. It is something positive that can help many students especially in their studies.  SHORT-TERM PROJECTS (Source: Google Images) One of the he short-term project is learning analyti

What is Educational Technology?

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What is Educational Technology? (Source: Google Chrome) Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". Educational technology is the use of both physical hardware and educational theoretic.  -Wikipedia